Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
This is a demonstration of my 3D modeling, rigging and animation pipeline from 3DS Max to Unreal Engine.
I use the Reallusion programs iClone and Character Creator with the Headshot plug-in to quickly create photorealistic 3D characters from a single hi-res photo.
iClone 7 allows me to animate the characters I’ve created in Character Creator 3 using motion capture or key frame data. These animations are easy to implement into the Unreal Engine pipeline.
This is a 3D virtual reality remake of one my 16-bit favorites, Super Metroid. This prototype was created with 3DS Max and Unreal Engine and was designed to be played in VR on the Oculus Rift.
This is an example of a robust customization system I’ve created in Unreal that would allow me or other artists to quickly and easily make customizations to the appearance of characters or other objects in a project.
This is a basic NPC A.I. dialog system I’m working on creating in Unreal Engine. This flexible system allows me to easily plug in or replace dialog to create a dynamic question and answer system with sound and text.
This is a video of some of my early VR projects and demos. Everything I’ve created has been for the Oculus Rift and Touch controls and programmed in Unreal Engine.
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